Song Download of the Week FAQs
Music from Door to Phantomile and Sekai ga Nozonda Wasuremono (aka Lunatea's Veil outside Japan), I ripped them from the original soundtrack (OST) that I bought and own. You can easy find and order (and please do order yourself a copy if you really like the music to support the Klonoa Works Studio Sound Team) Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono OST at CD Japan. For Kaze no Klonoa: Door to Phantomile OST, it very rare to find a copy of the soundtrack. You can try your luck at eBay but please note that some seller might be selling "bootlegged" copy of the soundtrack. For more information on bootlegged and pirate merchandise you can visit Anime Digital FAQs page.
ADDED: If you want to get a legit copy of Door to Phantomile soundtrack, you can try out Yahoo! Japan Auction. Please note that seller from Y!Jp doesn't shipped overseas because they ONLY want to deal with Japanese user... that's one reason why Y!Jp auction is in JAPANESE. If you still want to buy/bid on an item at Y!Jp, I suggest to get a middle man to help you get what you want.
Music from Kaze no Klonoa: Yumemiru Teikoku (Empire of Dream), Klonoa Beach Volleyball and Klonoa Heroes: Densetsu no (Legend of the) Star Medal are ripped directly from the game itself. Ripping music from Klonoa Beach Volleyball, since the game used XA audio (Playstation stream audio) I use a program that support ripping XA audio (source to program that allow you to rip XA audio and other tools can be found at Zophar's Domain), then use a wave editor like Cool Edit to cut, edit, convert and encode the music. Ripping music from Kaze no Klonoa: Yumemiru Teikoku and Klonoa Heroes: Densetsu no Star Medal can be done two ways but the way I did was using a GBA emulator that support wave recording in game play and the "ROM" file of the game. Once you beat the game they have a jukebox option in the title screen, making it easier to rip music from the game. Then again using a wave editor like Cool Edit to cut, edit and encode the music. NOTE: Please DO NOT e-mail for inquire on places to download "ROM" files or ask me to send you any "ROM" files. The web host and I take no responsibility for any action against you if you were to download these "ROM" that you do not own.
Are you going to rip music from Empire of Dream and G2/Dream Champ Tournament for GBA? If so, will you host them?
UPDATE: I already finished doing a rip/recording of Empire of Dream. Will be working on Dream Champ Tournament soon! Note that I will not have a complete rip/recording due to some issue. Read below for info.
I might... in the future. If you haven't notice (or if you haven't played the game before) there's no some sort of sound test or jukebox menu like in Klonoa Heroes that allow me to do a FULL rip music of the game. If I were to rip music from the game, it wouldn't have all the music due to some music has sound effects during game play (That's the only way I can record them), especially trying to rip bosses battle music because music can be only recorded while I'm in a "vision." "Pausing" the game will not work since music will also be pause.
If I were to rip music from those game, of course I will host them for download!
Why are songs from Door to Phantomile and Sekai ga Nozonda Wasuremono (aka Lunatea's Veil outside Japan) are encoded at 192kbps and Kaze no Klonoa: Yumemiru Teikoku (Empire of Dream), Klonoa Beach Volleyball and Klonoa Heroes: Densetsu no (Legend of the) Star Medal are encoded at VBR? What is this "LAME" encoder?
First you have to understand that MP3 files are a "lossy" format. For more info on MP3 and lossy format, you can click here for more info. For understand encoding songs in 192kbps, as one of the CBR (constant bit rate) range and VBR (variable bit rate), you can click here for more info. Now as to WHY I encoded those songs in those way are for this reason:
For Door to Phantomile and Lunatea's Veil, I encoded those music at 192kbps (except for Stepping Wind, which is encoded at VBR because that's a special download) because at that bit rate, the sound quality is neither excellent nor crappy...plus, it will save me space on this web space I'm using. Like I said in the first FAQ, if you like the songs and would like a copy of the OST, PLEASE go buy yourself a copy to support the Klonoa Works Studio Sound Team (or Namco itself). It's telling them, "Yes! I LOVE your work! Please keep up the good work and perhaps MAKE AND WORK ON THE NEXT KLONOA GAME. WHILE YOU'RE AT IT, PLEASE RELEASE THE GAME OUTSIDE OF JAPAN TOO! PEOPLE IN NORTH AMERICA, EUROPE AND OTHER COUNTRIES WOULD LOVE TO PLAY THE GAME TOO!!!" *clears throat* Excuse me for my outburst. Anyway...
For Yumemiru Teikoku, Klonoa Beeach Volleyball and Klonoa Heroes, I encoded those music at VBR because those songs doesn't have an OST release by Namco (or any other video game soundtrack companies in Japan). So encoding it at VBR gives the music quality at it's best, even though MP3 are "lossy" format. Also since there's no OST, there's no way to buy an OST to support their works (...beside buying the game).
"LAME" is a free encoder for MP3. So far one of the best beside FhG. For more info about "LAME" and where to download you can check it out here.
If you see a song that you want in the "pervious songs" list, you can contact me by e-mail or AIM (see Home page) and request it. I might respond to your request.
ADDED: You can also get songs you want by logging into the FTP.
Is that really Klonoa singing Stepping Wind (aka Wahoo Stomp outside Japan)? I download Sign of Hero from your page but I didnt hear the "full version" in the game. What gives? Is there lyric to it or even a translation?
Doesn't Klonoa sounds cute singing? Anyway, Kumiko Watanabe is the voice actress for Klonoa (She does other voices too like for Shippo in the anime and game of Inuyasha. Use Google for more info. LOL). So Kumiko Watanabe is singing Stepping Wind as Klonoa.
If you can't find or hear the "full version" of Sign of Hero then it mean that you haven't complete the game! While you do hear the song in the title screen, you only hear the chorus part of the song. So go beat the game!
As for lyrics to both song AND translation, Stepping Wind can be found at (Here comes a long hypertext link!) GameFAQs>PlayStation 2>All Games by Alpha: K>Kaze no Klonoa 2>FAQs & Guides>Song Lyrics. For Sign of Hero, you can get it from Klonoa Heroes (English Page), host by aoi.
You're kidding me right?!? I'm using FREE ProHosting which allow me ONLY 50 MB of space. I already have Stepping Wind and Sign of Hero for download and as well the "Song Download of the Week." I also need the space to host up other files too. Just be glad that I'm putting up those file for download.
ADDED: Now you can download the entire soundtrack from 'Door to Phantomile' and 'Sekai ga Nozonda Wasuremono aka Lunatea's Veil" on the Special Download page. Thanks to Daniel M. for providing a server to host them.
I thought you couldn't rip/record the "Boss" and the "Final Boss" music in Yumemiru Teikoku (Empire of Dream). How are you able to do it now? Are you able to rip the "Surf/Snowboarding" music now?
Well, it involves using an emulator, a wave editing program, some skills on "copying and pasting" audio and having some luck on your side.
This emulator called VisualBoy Advance allows you to enable, or disable any sound channel that the GBA SPU use. There are "channel 1 to 4" that are those "8-bit sound" and there's "Direct Sound A and B" (A is for the left side and B is for the right; for a stereo effect) that use the PCM channel (using "real" instruments, voice sampling, sound effects, etc). Lots of GameBoy Advance game, including the Klonoa series on GBA use one of those channel to act as a "sound effect," making it easier and saving room on the cart, to produce sound effects in the game. Game developer will most likely program the game to stick to one of the 8-bit channel to produce sound effects that is lease used or not going to be used for the music. Of course, if that channel is being use at the moment for some reason, it will map itself to another channel, resulting lost of some part of the instrument being played during music sequence.
Ripping/Recording the "Boss" music was easy. All I have to do was to disable one of the 8-bit channel and play the boss in Santal because 99% of the sound effect was map to one of the channel. Then luck comes in play. All I have to do now is dodge (walking left or right) and not to get hit by the moos in the bubbles or the boss itself because it will result of a sound effect being played that is unavoidable/cannot be disable. That's right! Klonoa cried of injure. It's a voice sampling so it plays through the "Direct Sound."
Ripping/Recording the "Final Boss" music are more difficult. It now involves using a wave editing program and some skills of "copying and pasting" audio. First of all, there is one of the 8-bit channel that is not use for the music, so it's use for the sound effect...but guess what?!? In this boss, since there's many things going on that it require more then one channel for the sound effect and most of them are PCM sampling!!! How I were to pull it off was to dodge any obstacle during the final boss, trying to minimize the sound effect being played and record the music for about 5-6 minutes even though the music is only about 1� minute long (includes looping; standards of video game music). Now I open a wave editing program, and "copy and paste" any part of the music that doesn't have any sound effect being played and put them together from beginning to ending, as if I recorded the music straight from the game without any sound effect. If you think it's easy...it's not. Believe me. This took me about 3 hours just to complete a 1� minutes song.
Ripping/Recording the "Snow/Surfboarding" music are....IMPOSSIBLE!!! Why?!? Most of the sound effect are PCM sampling!!! And it's VERY DIFFICULT to dodge any obstacle in the snow/surfboarding vision. So I'm not even going to try "copying and pasting" the audio. It's a pain in the a...butt!!!
He's the one who help me out by hosting those soundtrack to a server. He's awesome because he spend 7 hours download those soundtrack...from another source... so he didn't download the soundtrack from me and 10 hours uploading them to a *coughstolencough* server.Back to Top
...because he made me do it. ;_;